Responder ManualNMRiH2 · Unofficial
Lighthouse: A cliffside coastal holdout spanning a lighthouse, small neighborhood, and abandoned construction.

Survival · 8 steps

Lighthouse

Mode

Survival

Route

Wave holdout

Checklist

4 sections · 8 steps

Version

1.0 Armageddon

Route brief

A cliffside coastal holdout spanning a lighthouse, small neighborhood, and abandoned construction.

Use the Lighthouse record for a Survival holdout spanning the cliffside light, small neighborhood, and abandoned construction.

Local progress

Lighthouse Survival checklist

0 of 8 complete

Prepare the holdout

Complete three speaker sites

If a wave fails

Helicopter extraction

Checklist progress is stored only in this browser. Reset this map clears this map's saved steps without changing another route.

Set up the Lighthouse Survival holdout

Lighthouse uses the Survival template in a cliffside coastal setting that spans the lighthouse, a small neighborhood, and abandoned construction. The entity does not designate one of those areas as a permanent first site. Its preparation section instead asks the reader to loot and regroup before committing to the currently active speaker location, then choose positions that retain sight of that site and the squad.

Keep the current Lighthouse site in view

Use the setting names to orient the record, but use the live speaker marker to identify the actual holdout. A checked preparation line means the browser stored that personal step. It does not prove visibility, measure the cliffside route, or validate a construction-area position. The manual does not invent elevation advantages, supply placements, or a best site from the descriptive setting alone.

Advance Lighthouse through successful sites

The middle section records defending the active site through its wave and using the supply-drop window after a success to restock and regroup. Repeat that state-aware cycle until the game records three successful defenses. The checklist does not automate the count and does not infer that every speaker location produces the same movement through the lighthouse, neighborhood, or construction areas.

Use the Lighthouse failed-wave branch

After a failed wave, recover squad state and supplies before attempting the next available site. The stored template says that two failed defenses lead to the early-extraction prompt rather than another holdout. Mark that line only when the current run reaches the stated condition; this page cannot observe the game or attribute a failure to positioning, equipment, connection state, or any other unrecorded cause.

Follow Lighthouse helicopter extraction

Three successful speaker-site defenses trigger the helicopter phase in the current record. Follow the in-game prompt and keep the group together until resolution. Use the early-extraction relation for the two-failure branch and the mode relation for the broader Survival comparison. The detail remains bounded to Lighthouse rather than borrowing Objective tasks or another holdout's environmental assumptions.

Read Lighthouse against its maintained date

The Lighthouse entity was updated on August 20, 2026 for 1.0 Armageddon. The captured maps reference supports the coastal setting, Survival category, speaker-site structure, failure branch, extraction phase, and related manual routes. If a later patch changes the required successes or available sites, that change is not current here until a newer dated source supports a revision.

Lighthouse game data

Map overview

Mode
Survival
Mission Order
Not listed
Setting
A cliffside coastal holdout spanning a lighthouse, small neighborhood, and abandoned construction.
Game Version
1.0 Armageddon

Lighthouse source boundary

Lighthouse was updated on 2026-08-20. Its visible categorical and descriptive claims stop at the named sources below and the stored 1.0 Armageddon boundary.