Route brief
A storm-flooded rural Pennsylvania industrial complex with machinery, containers, and scarce dry ground.
Use the Flooded record for a Survival holdout in the storm-flooded Pennsylvania industrial complex and its limited dry ground.
Local progress
Flooded Survival checklist
0 of 8 complete
Prepare the holdout
Complete three speaker sites
If a wave fails
Helicopter extraction
Checklist progress is stored only in this browser. Reset this map clears this map's saved steps without changing another route.
Prepare the Flooded Survival checklist
Flooded is one of three Survival records and is set in a storm-flooded rural Pennsylvania industrial complex with machinery, containers, and scarce dry ground. Its checklist does not describe an Objective mission order. It tracks a holdout sequence built around preparation, three successful speaker sites, a recorded response to failed waves, and the helicopter phase that follows the third success.
Use Flooded's dry-ground setting as context
The first stored step says to loot and regroup before committing to the initial speaker site, while the second asks for positions that keep the site and squad members in view. Those are the declared preparation checks for this industrial setting. The page does not add container spawns, machine routes, water effects, or a preferred position that the entity does not document.
Record three successful Flooded speaker sites
For each active site, the checklist records defending through its wave before rotating and using the supply-drop window between successful sites to restock and regroup. Completion marks are local notes, so the page cannot count game waves or detect a speaker-site result. Use the current in-game state to decide when a line is complete rather than treating the browser as a timer.
Handle Flooded failure and helicopter states
If a defense fails, the stored chain says to recover the squad and supplies before attempting the next available site. After two failed defenses, it points to the early-extraction prompt instead of another holdout. This is specific to the recorded Survival template. It does not claim where supplies appear on Flooded, how quickly a squad recovers, or what caused the failed wave.
Move from Flooded's third success to extraction
The helicopter section begins after the third successful speaker-site defense triggers that phase. Follow the displayed extraction direction and keep the group together until the run resolves. The related early-extraction guide covers the alternate branch, while the mode guide explains why this structure differs from an Objective map. Neither relation adds undocumented Flooded locations to the checklist.
Verify the Flooded Survival snapshot
Flooded was updated on August 20, 2026 and carries the 1.0 Armageddon game-version boundary. Its industrial setting, Survival mode, four checklist sections, eight stored steps, and related routes come from the captured maps reference attached to the entity. A future change to speaker-site count, failure handling, supply windows, or helicopter extraction needs newer dated evidence before this page should state it.
Flooded game data
Map overview
- Mode
- Survival
- Mission Order
- Not listed
- Setting
- A storm-flooded rural Pennsylvania industrial complex with machinery, containers, and scarce dry ground.
- Game Version
- 1.0 Armageddon
Flooded related routes
Flooded source boundary
Flooded was updated on 2026-08-20. Its visible categorical and descriptive claims stop at the named sources below and the stored 1.0 Armageddon boundary.
